7/1/2023 0 Comments Jupiter hell traitsTough as Nails has been reworked to reduce the accuracy penalty instead of pain, and do it on a 50%/100% level. AoSh should be easier now though, as we allow the use of grenades (and the plasma shotgun eats armored enemies). We'll be working more on the AI later, but you should definitely be able to kite demons now.Īngel of Shotgunnery has been moved to a higher rank requirement, and Angel of Carnage (which is subjectively more fun) has been unlocked in its place instead. We're slowly working on improving Io too - you'll find the new Blacksite special level to be something a bit different from the old ones :).ĪI has been more agressive. We also balanced armor and health drops a bit. They all do plasma damage, which mostly behaves like pierce damage.Įarly game benefits from slightly different gear between classes and a new Level 1 generator that eases into a given run by providing a more balanced first level clear. Speaking of weapons the cell-weapon tier has been added - rifle, pistol and shotgun (bye bye armor :P). There's a lot new exotic (magenta) weapons too! And to turn the tables you have access to new grenades - EMP and Gas (note that the old grenades have changed colors). Barrels now behave differently based on color, old enemies might have new attacks, and cyroreavers and toxic reavers will introduce you gently to the new damage effects. We've implemented a lot of changes and features, many of them suggested by the community - you might find one you suggested in this list :).Īs far as new stuff goes, you'll mostly notice the damage types - EMP, Toxic, Fire, etc. Your progress and statistics should stay unaffected. Please note there's no save compatibility - your previous run will be silently deleted. Hello marines! It's time for the first content/feature update! 0.8.1 is now deployed and you should be able to download it.
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